Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the course Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simulation, and finally rendering and compositing the model in an epic scene. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy Art Director of the Blender Open Movies Sintel and Tears of Steel.
Bonus chapters include techniques to master \’edge loops\’ with an introduction to modeling in Blender.
Read Terry Wallwork review on BlenderNation.com. These tutorials will be of use to almost anyone with an interest in getting skilled at mesh modeling. Beginning Blender users should be able to follow along, while intermediate level Blender users will see some very good examples of how to model a mesh at a professional level and learn some very advanced tricks.
- Length: 9 hours of video training
- Size: 1280×720, 15fps
- Includes concept, reference images and stepped blend files
- Every single second of the creation process recorded with complete explanation of methods and techniques
- HTML interface