Creature Modeling for Production in Blender
In this training series Kent Trammell will take you through the complete process of modeling a creature for production in Blender. He will show you how to take an original piece of concept art and reproduce it in 3D as a production-ready model with clean topology, great details, and ready for texturing, rigging, and animation.
This includes image levels, image colors, color management, handling proper alpha values, green screen keying, and much more. You will also learn many techniques for managing your renders in a smarter way that enables to perform many changes and make finer adjustments without needing to render again.
You will learn advanced masking techniques, how to work with all of the different render passes and even how to make your own render passes. Beyond that you will also learn how to properly handle ambient occlusion, environment lighting, shadows, reflections, refractions, and more.
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Training Series Screen Shots
Details and Disc Contents
- Length: Approx 12hours of video training
- Size: 1280×720, 30fps
- Includes Reference images and blend files
- HTML interface